FFmpeg
Files | Data Structures | Macros | Functions

Files

file  d3d11va.h
 

Data Structures

struct  AVD3D11VAContext
 This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More...
 

Macros

#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG   1
 Work around for Direct3D11 and old UVD/UVD+ ATI video cards. More...
 
#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO   2
 Work around for Direct3D11 and old Intel GPUs with ClearVideo interface. More...
 

Functions

AVD3D11VAContextav_d3d11va_alloc_context (void)
 Allocate an AVD3D11VAContext. More...
 

Detailed Description

Macro Definition Documentation

◆ FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG

#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG   1

Work around for Direct3D11 and old UVD/UVD+ ATI video cards.

Definition at line 48 of file d3d11va.h.

◆ FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO

#define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO   2

Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.

Definition at line 49 of file d3d11va.h.

Function Documentation

◆ av_d3d11va_alloc_context()

AVD3D11VAContext* av_d3d11va_alloc_context ( void  )

Allocate an AVD3D11VAContext.

Returns
Newly-allocated AVD3D11VAContext or NULL on failure.

Definition at line 44 of file d3d11va.c.