| FFmpeg
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#include <stdint.h>#include <d3d11.h>Go to the source code of this file.
| Data Structures | |
| struct | AVD3D11VAContext | 
| This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.  More... | |
| Macros | |
| #define | _WIN32_WINNT 0x0602 | 
| #define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 | 
| Work around for Direct3D11 and old UVD/UVD+ ATI video cards.  More... | |
| #define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 | 
| Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.  More... | |
| Functions | |
| AVD3D11VAContext * | av_d3d11va_alloc_context (void) | 
| Allocate an AVD3D11VAContext.  More... | |
Public libavcodec D3D11VA header.
Definition in file d3d11va.h.
 1.8.17
 1.8.17