FFmpeg
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#include <stdint.h>
#include <d3d11.h>
Go to the source code of this file.
Data Structures | |
struct | AVD3D11VAContext |
This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation. More... | |
Macros | |
#define | _WIN32_WINNT 0x0602 |
#define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
Work around for Direct3D11 and old UVD/UVD+ ATI video cards. More... | |
#define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 |
Work around for Direct3D11 and old Intel GPUs with ClearVideo interface. More... | |
Functions | |
AVD3D11VAContext * | av_d3d11va_alloc_context (void) |
Allocate an AVD3D11VAContext. More... | |
Public libavcodec D3D11VA header.
Definition in file d3d11va.h.