Data Structures | |
| struct | vdpau_render_state | 
| This structure is used as a callback between the FFmpeg decoder (vd_) and presentation (vo_) module.  More... | |
Defines | |
| #define | FF_VDPAU_STATE_USED_FOR_RENDER 1 | 
| The videoSurface is used for rendering.   | |
| #define | FF_VDPAU_STATE_USED_FOR_REFERENCE 2 | 
| The videoSurface is needed for reference/prediction.   | |
Functions | |
| void | ff_vdpau_h264_set_reference_frames (MpegEncContext *s) | 
| void | ff_vdpau_add_data_chunk (MpegEncContext *s, const uint8_t *buf, int buf_size) | 
| void | ff_vdpau_h264_picture_complete (MpegEncContext *s) | 
| void | ff_vdpau_mpeg_picture_complete (MpegEncContext *s, const uint8_t *buf, int buf_size, int slice_count) | 
| void | ff_vdpau_vc1_decode_picture (MpegEncContext *s, const uint8_t *buf, int buf_size) | 
| #define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 | 
| #define FF_VDPAU_STATE_USED_FOR_RENDER 1 | 
| void ff_vdpau_add_data_chunk | ( | MpegEncContext * | s, | |
| const uint8_t * | buf, | |||
| int | buf_size | |||
| ) | 
Definition at line 110 of file vdpau.c.
Referenced by decode_nal_units(), ff_vdpau_mpeg_picture_complete(), and ff_vdpau_vc1_decode_picture().
| void ff_vdpau_h264_picture_complete | ( | MpegEncContext * | s | ) | 
| void ff_vdpau_h264_set_reference_frames | ( | MpegEncContext * | s | ) | 
| void ff_vdpau_mpeg_picture_complete | ( | MpegEncContext * | s, | |
| const uint8_t * | buf, | |||
| int | buf_size, | |||
| int | slice_count | |||
| ) | 
| void ff_vdpau_vc1_decode_picture | ( | MpegEncContext * | s, | |
| const uint8_t * | buf, | |||
| int | buf_size | |||
| ) | 
 1.5.8