static int filter_frame(AVFilterLink *link, AVFrame *frame)
const AVFilter ff_vsink_nullsink
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
#define FILTER_INPUTS(array)
This structure describes decoded (raw) audio or video data.
const char * name
Filter name.
A link between two filters.
A filter pad used for either input or output.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a link
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
const char * name
Pad name.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
static const AVFilterPad avfilter_vsink_nullsink_inputs[]