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FFmpeg
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#include "libavutil/intreadwrite.h"#include "avcodec.h"#include "adx.h"#include "codec_internal.h"#include "get_bits.h"#include "internal.h"Go to the source code of this file.
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| static av_cold int | adx_decode_init (AVCodecContext *avctx) |
| static int | adx_decode (ADXContext *c, int16_t *out, int offset, const uint8_t *in, int ch) |
| Decode 32 samples from 18 bytes. More... | |
| static int | adx_decode_frame (AVCodecContext *avctx, AVFrame *frame, int *got_frame_ptr, AVPacket *avpkt) |
| static void | adx_decode_flush (AVCodecContext *avctx) |
Variables | |
| const FFCodec | ff_adpcm_adx_decoder |
SEGA CRI adx codecs.
Reference documents: http://ku-www.ss.titech.ac.jp/~yatsushi/adx.html adx2wav & wav2adx http://www.geocities.co.jp/Playtown/2004/
Definition in file adxdec.c.
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Decode 32 samples from 18 bytes.
A 16-bit scalar value is applied to 32 residuals, which then have a 2nd-order LPC filter applied to it to form the output signal for a single channel.
Definition at line 66 of file adxdec.c.
Referenced by adx_decode_frame().
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| const FFCodec ff_adpcm_adx_decoder |
1.8.17