Go to the source code of this file.
◆ UAVS3D_CHECK_START_CODE
◆ UAVS3D_CHECK_INVALID_RANGE
#define UAVS3D_CHECK_INVALID_RANGE |
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◆ uavs3d_find_next_start_code()
static int uavs3d_find_next_start_code |
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◆ uavs3d_output_callback()
static void uavs3d_output_callback |
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uavs3d_io_frm_t * |
dec_frame | ) |
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◆ libuavs3d_init()
◆ libuavs3d_end()
◆ libuavs3d_flush()
◆ libuavs3d_decode_frame()
◆ ff_libuavs3d_decoder
Initial value:= {
.name = "libuavs3d",
.wrapper_name = "libuavs3d",
}
Definition at line 249 of file libuavs3d.c.
AVPixelFormat
Pixel format.
static av_cold int init(AVCodecContext *avctx)
static int libuavs3d_decode_frame(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt)
@ AV_PIX_FMT_YUV420P10LE
planar YUV 4:2:0, 15bpp, (1 Cr & Cb sample per 2x2 Y samples), little-endian
static void decode(AVCodecContext *dec_ctx, AVPacket *pkt, AVFrame *frame, FILE *outfile)
#define AV_CODEC_CAP_OTHER_THREADS
Codec supports multithreading through a method other than slice- or frame-level multithreading.
static enum AVPixelFormat pix_fmts[]
@ AV_PIX_FMT_YUV420P
planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples)
static void libuavs3d_flush(AVCodecContext *avctx)
static void flush(AVCodecContext *avctx)
#define FF_CODEC_CAP_AUTO_THREADS
Codec handles avctx->thread_count == 0 (auto) internally.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
#define AV_CODEC_CAP_DELAY
Encoder or decoder requires flushing with NULL input at the end in order to give the complete and cor...
static av_cold int libuavs3d_init(AVCodecContext *avctx)
static av_cold int libuavs3d_end(AVCodecContext *avctx)