Go to the documentation of this file.
   59     int x_cb         = x0 >> 
s->ps.sps->log2_ctb_size;
 
   60     int y_cb         = y0 >> 
s->ps.sps->log2_ctb_size;
 
   61     int pic_width_cb = 
s->ps.sps->ctb_width;
 
   62     int ctb_addr_ts  = 
s->ps.pps->ctb_addr_rs_to_ts[y_cb * pic_width_cb + x_cb];
 
   87         if (
frame->frame->buf[0])
 
  100         if (!
frame->tab_mvf_buf)
 
  105         if (!
frame->rpl_tab_buf)
 
  108         frame->ctb_count = 
s->ps.sps->ctb_width * 
s->ps.sps->ctb_height;
 
  109         for (j = 0; j < 
frame->ctb_count; j++)
 
  115         if (
s->avctx->hwaccel) {
 
  120                 if (!
frame->hwaccel_priv_buf)
 
  122                 frame->hwaccel_picture_private = 
frame->hwaccel_priv_buf->data;
 
  144         if (
frame->frame->buf[0] && 
frame->sequence == 
s->seq_decode &&
 
  159     if (
s->sh.pic_output_flag)
 
  165     ref->sequence = 
s->seq_decode;
 
  166     ref->frame->crop_left   = 
s->ps.sps->output_window.left_offset;
 
  167     ref->frame->crop_right  = 
s->ps.sps->output_window.right_offset;
 
  168     ref->frame->crop_top    = 
s->ps.sps->output_window.top_offset;
 
  169     ref->frame->crop_bottom = 
s->ps.sps->output_window.bottom_offset;
 
  178         int min_poc   = INT_MAX;
 
  181         if (
s->sh.no_output_of_prior_pics_flag == 1 && 
s->no_rasl_output_flag == 1) {
 
  185                         frame->sequence == 
s->seq_output) {
 
  194                 frame->sequence == 
s->seq_output) {
 
  196                 if (
frame->poc < min_poc || nb_output == 1) {
 
  197                     min_poc = 
frame->poc;
 
  204         if (!
flush && 
s->seq_output == 
s->seq_decode && 
s->ps.sps &&
 
  205             nb_output <= s->ps.sps->temporal_layer[
s->ps.sps->max_sub_layers - 1].num_reorder_pics)
 
  220                    "Output frame with POC %d.\n", 
frame->poc);
 
  224         if (
s->seq_output != 
s->seq_decode)
 
  225             s->seq_output = (
s->seq_output + 1) & 0xff;
 
  236     int min_poc = INT_MAX;
 
  241         if ((
frame->flags) &&
 
  242             frame->sequence == 
s->seq_output &&
 
  248     if (
s->ps.sps && dpb >= 
s->ps.sps->temporal_layer[
s->ps.sps->max_sub_layers - 1].max_dec_pic_buffering) {
 
  251             if ((
frame->flags) &&
 
  252                 frame->sequence == 
s->seq_output &&
 
  255                     min_poc = 
frame->poc;
 
  263                 frame->sequence == 
s->seq_output &&
 
  264                 frame->poc <= min_poc) {
 
  276     int ctb_count    = 
frame->ctb_count;
 
  277     int ctb_addr_ts  = 
s->ps.pps->ctb_addr_rs_to_ts[
s->sh.slice_segment_addr];
 
  283     for (
i = ctb_addr_ts; 
i < ctb_count; 
i++)
 
  309     for (list_idx = 0; list_idx < nb_list; list_idx++) {
 
  344                 rpl->
ref[
i]        = rpl_tmp.
ref[idx];
 
  349             memcpy(rpl, &rpl_tmp, 
sizeof(*rpl));
 
  364     int LtMask = (1 << 
s->ps.sps->log2_max_poc_lsb) - 1;
 
  368         if (
ref->frame->buf[0] && (
ref->sequence == 
s->seq_decode)) {
 
  369             if ((
ref->poc & LtMask) == poc)
 
  376         if (
ref->frame->buf[0] && 
ref->sequence == 
s->seq_decode) {
 
  377             if (
ref->poc == poc || (
ref->poc & LtMask) == poc)
 
  384                "Could not find ref with POC %d\n", poc);
 
  403     if (!
s->avctx->hwaccel) {
 
  404         if (!
s->ps.sps->pixel_shift) {
 
  405             for (
i = 0; 
frame->frame->buf[
i]; 
i++)
 
  406                 memset(
frame->frame->buf[
i]->data, 1 << (
s->ps.sps->bit_depth - 1),
 
  407                        frame->frame->buf[
i]->size);
 
  409             for (
i = 0; 
frame->frame->data[
i]; 
i++)
 
  410                 for (y = 0; y < (
s->ps.sps->height >> 
s->ps.sps->vshift[
i]); y++) {
 
  412                     AV_WN16(dst, 1 << (
s->ps.sps->bit_depth - 1));
 
  419     frame->sequence = 
s->seq_decode;
 
  430                              int poc, 
int ref_flag)
 
  481         if (!short_rps->
used[
i])
 
  483         else if (i < short_rps->num_negative_pics)
 
  495         int poc  = long_rps->
poc[
i];
 
  
static HEVCFrame * find_ref_idx(HEVCContext *s, int poc)
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
This structure describes decoded (raw) audio or video data.
AVBufferRef * av_buffer_allocz(int size)
Same as av_buffer_alloc(), except the returned buffer will be initialized to zero.
#define HEVC_FRAME_FLAG_LONG_REF
void ff_hevc_clear_refs(HEVCContext *s)
Mark all frames in DPB as unused for reference.
static void mark_ref(HEVCFrame *frame, int flag)
int ff_hevc_output_frame(HEVCContext *s, AVFrame *out, int flush)
Find next frame in output order and put a reference to it in frame.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
void ff_thread_report_progress(ThreadFrame *f, int n, int field)
Notify later decoding threads when part of their reference picture is ready.
#define HEVC_FRAME_FLAG_BUMPING
void av_memcpy_backptr(uint8_t *dst, int back, int cnt)
Overlapping memcpy() implementation.
AVBufferRef * av_buffer_pool_get(AVBufferPool *pool)
Allocate a new AVBuffer, reusing an old buffer from the pool when available.
#define AV_GET_BUFFER_FLAG_REF
The decoder will keep a reference to the frame and may reuse it later.
static int init_slice_rpl(HEVCContext *s)
int ff_hevc_set_new_ref(HEVCContext *s, AVFrame **frame, int poc)
#define av_assert0(cond)
assert() equivalent, that is always enabled.
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
#define HEVC_FRAME_FLAG_SHORT_REF
int ff_hevc_slice_rpl(HEVCContext *s)
Construct the reference picture list(s) for the current slice.
struct HEVCFrame * ref[HEVC_MAX_REFS]
static HEVCFrame * generate_missing_ref(HEVCContext *s, int poc)
@ AV_PICTURE_STRUCTURE_BOTTOM_FIELD
static void flush(AVCodecContext *avctx)
void av_buffer_unref(AVBufferRef **buf)
Free a given reference and automatically free the buffer if there are no more references to it.
@ AV_PICTURE_STRUCTURE_TOP_FIELD
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining list
int ff_thread_get_buffer(AVCodecContext *avctx, ThreadFrame *f, int flags)
Wrapper around get_buffer() for frame-multithreaded codecs.
int ff_hevc_frame_rps(HEVCContext *s)
Construct the reference picture sets for the current frame.
int av_frame_ref(AVFrame *dst, const AVFrame *src)
Set up a new reference to the data described by the source frame.
#define HEVC_FRAME_FLAG_OUTPUT
void ff_hevc_unref_frame(HEVCContext *s, HEVCFrame *frame, int flags)
static HEVCFrame * alloc_frame(HEVCContext *s)
#define FF_THREAD_FRAME
Decode more than one frame at once.
unsigned int num_negative_pics
#define i(width, name, range_min, range_max)
void ff_hevc_bump_frame(HEVCContext *s)
static int add_candidate_ref(HEVCContext *s, RefPicList *list, int poc, int ref_flag)
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
int ff_hevc_frame_nb_refs(const HEVCContext *s)
Get the number of candidate references for the current frame.
#define FF_ARRAY_ELEMS(a)
void ff_hevc_flush_dpb(HEVCContext *s)
Drop all frames currently in DPB.
int frame_priv_data_size
Size of per-frame hardware accelerator private data.
static int ref[MAX_W *MAX_W]
#define flags(name, subs,...)
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
int isLongTerm[HEVC_MAX_REFS]
RefPicList * ff_hevc_get_ref_list(HEVCContext *s, HEVCFrame *ref, int x0, int y0)
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have add an so the codec calls ff_thread_report set AVCodecInternal allocate_progress The frames must then be freed with ff_thread_release_buffer(). Otherwise leave it at zero and decode directly into the user-supplied frames. Call ff_thread_report_progress() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere