35 #define RGBA(r, g, b, a) (((uint8_t)(r) <<  0) | \ 
   36                           ((uint8_t)(g) <<  8) | \ 
   37                           ((uint8_t)(b) << 16) | \ 
   38                           ((unsigned)(uint8_t)(a) << 24)) 
   49     tmp = (color0 >> 11) * 255 + 16;
 
   50     r0  = (
uint8_t) ((tmp / 32 + tmp) / 32);
 
   51     tmp = ((color0 & 0x07E0) >> 5) * 255 + 32;
 
   52     g0  = (
uint8_t) ((tmp / 64 + tmp) / 64);
 
   53     tmp = (color0 & 0x001F) * 255 + 16;
 
   54     b0  = (
uint8_t) ((tmp / 32 + tmp) / 32);
 
   56     tmp = (color1 >> 11) * 255 + 16;
 
   57     r1  = (
uint8_t) ((tmp / 32 + tmp) / 32);
 
   58     tmp = ((color1 & 0x07E0) >> 5) * 255 + 32;
 
   59     g1  = (
uint8_t) ((tmp / 64 + tmp) / 64);
 
   60     tmp = (color1 & 0x001F) * 255 + 16;
 
   61     b1  = (
uint8_t) ((tmp / 32 + tmp) / 32);
 
   63     if (dxtn || color0 > color1) {
 
   64         colors[0] = 
RGBA(r0, g0, b0, a);
 
   65         colors[1] = 
RGBA(r1, g1, b1, a);
 
   66         colors[2] = 
RGBA((2 * r0 + r1) / 3,
 
   70         colors[3] = 
RGBA((2 * r1 + r0) / 3,
 
   75         colors[0] = 
RGBA(r0, g0, b0, a);
 
   76         colors[1] = 
RGBA(r1, g1, b1, a);
 
   77         colors[2] = 
RGBA((r0 + r1) / 2,
 
   81         colors[3] = 
RGBA(0, 0, 0, alpha);
 
   90     uint16_t color0 = 
AV_RL16(block + 0);
 
   91     uint16_t color1 = 
AV_RL16(block + 2);
 
   92     uint32_t code   = 
AV_RL32(block + 4);
 
   96     for (y = 0; y < 4; y++) {
 
   97         for (x = 0; x < 4; x++) {
 
   98             uint32_t 
pixel = colors[code & 3];
 
  144     uint16_t color0 = 
AV_RL16(block +  8);
 
  145     uint16_t color1 = 
AV_RL16(block + 10);
 
  146     uint32_t code   = 
AV_RL32(block + 12);
 
  150     for (y = 0; y < 4; y++) {
 
  151         const uint16_t alpha_code = 
AV_RL16(block + 2 * y);
 
  154         alpha_values[0] = ((alpha_code >>  0) & 0x0F) * 17;
 
  155         alpha_values[1] = ((alpha_code >>  4) & 0x0F) * 17;
 
  156         alpha_values[2] = ((alpha_code >>  8) & 0x0F) * 17;
 
  157         alpha_values[3] = ((alpha_code >> 12) & 0x0F) * 17;
 
  159         for (x = 0; x < 4; x++) {
 
  161             uint32_t 
pixel = colors[code & 3] | ((unsigned)alpha << 24);
 
  178     src[0] = (
uint8_t) r * a / 255;
 
  179     src[1] = (
uint8_t) g * a / 255;
 
  180     src[2] = (
uint8_t) b * a / 255;
 
  200     for (y = 0; y < 4; y++)
 
  201         for (x = 0; x < 4; x++)
 
  241     for (block = 0; block < 2; block++) {
 
  245         for (i = 0; i < 8; i++)
 
  246             dst[i] = (tmp >> (i * 3)) & 0x7;
 
  259     uint16_t color0 = 
AV_RL16(block + 8);
 
  260     uint16_t color1 = 
AV_RL16(block + 10);
 
  261     uint32_t code   = 
AV_RL32(block + 12);
 
  269     for (y = 0; y < 4; y++) {
 
  270         for (x = 0; x < 4; x++) {
 
  271             int alpha_code = alpha_indices[x + y * 4];
 
  275             if (alpha_code == 0) {
 
  277             } 
else if (alpha_code == 1) {
 
  280                 if (alpha0 > alpha1) {
 
  281                     alpha = (
uint8_t) (((8 - alpha_code) * alpha0 +
 
  282                                         (alpha_code - 1) * alpha1) / 7);
 
  284                     if (alpha_code == 6) {
 
  286                     } 
else if (alpha_code == 7) {
 
  289                         alpha = (
uint8_t) (((6 - alpha_code) * alpha0 +
 
  290                                             (alpha_code - 1) * alpha1) / 5);
 
  294             pixel = colors[code & 3] | ((unsigned)alpha << 24);
 
  319     for (y = 0; y < 4; y++)
 
  320         for (x = 0; x < 4; x++)
 
  355     int s  = scaled ? (b >> 3) + 1 : 1;
 
  357     int co = (r - 128) / s;
 
  358     int cg = (g - 128) / s;
 
  360     src[0] = av_clip_uint8(y + co - cg);
 
  361     src[1] = av_clip_uint8(y + cg);
 
  362     src[2] = av_clip_uint8(y - co - cg);
 
  363     src[3] = scaled ? 255 : 
b;
 
  383     for (y = 0; y < 4; y++)
 
  384         for (x = 0; x < 4; x++)
 
  407     for (y = 0; y < 4; y++)
 
  408         for (x = 0; x < 4; x++)
 
  416                                        const int *color_tab, 
int mono, 
int offset, 
int pix_size)
 
  427     for (y = 0; y < 4; y++) {
 
  428         for (x = 0; x < 4; x++) {
 
  429             int i = indices[x + y * 4];
 
  431             int c = color_tab[i];
 
  438                 AV_WL32(dst + x * pix_size + y * stride, pixel);
 
  453         r0 = ((int8_t) block[0]) + 128;
 
  454         r1 = ((int8_t) block[1]) + 128;
 
  465         color_table[2] = (6 * r0 + 1 * r1) / 7; 
 
  466         color_table[3] = (5 * r0 + 2 * r1) / 7; 
 
  467         color_table[4] = (4 * r0 + 3 * r1) / 7; 
 
  468         color_table[5] = (3 * r0 + 4 * r1) / 7; 
 
  469         color_table[6] = (2 * r0 + 5 * r1) / 7; 
 
  470         color_table[7] = (1 * r0 + 6 * r1) / 7; 
 
  473         color_table[2] = (4 * r0 + 1 * r1) / 5; 
 
  474         color_table[3] = (3 * r0 + 2 * r1) / 5; 
 
  475         color_table[4] = (2 * r0 + 3 * r1) / 5; 
 
  476         color_table[5] = (1 * r0 + 4 * r1) / 5; 
 
  478         color_table[7] = 255;    
 
  561     for (y = 0; y < 4; y++) {
 
  562         for (x = 0; x < 4; x++) {
 
  564             int r = c0[x * 4 + y * 16];
 
  565             int g = c1[x * 4 + y * 16];
 
  568             int d = (255 * 255 - r * r - g * 
g) / 2;
 
  627     for (y = 0; y < 4; y++) {
 
  628         for (x = 0; x < 4; x++) {
 
int(* dxt1_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
Texture block (4x4) module. 
 
static void rgtc2_block_internal(uint8_t *dst, ptrdiff_t stride, const uint8_t *block, int sign)
 
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_WL32 unsigned int_TMPL AV_WL24 unsigned int_TMPL AV_RL16
 
static void dxt3_block_internal(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
Macro definitions for various function/variable attributes. 
 
static int dxt4_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT4 texture and store the resulting RGBA pixels in 'dst'. 
 
static void rgtc1_block_internal(uint8_t *dst, ptrdiff_t stride, const uint8_t *block, int sign, int mono, int offset, int pix_size)
 
static av_always_inline void ycocg2rgba(uint8_t *src, int scaled)
Convert a YCoCg buffer to RGBA. 
 
int(* rgtc1u_gray_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static int dxt3_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT3 texture and store the resulting RGBA pixels in 'dst'. 
 
int(* dxt5y_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
int(* dxt1a_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
int(* dxt4_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static const ColorEntry color_table[]
 
static int rgtc2u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a RGRC2 texture with unsigned components and store the resulting RGBA pixels ...
 
static int rgtc1u_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a RGRC1 texture with unsigned components and store the resulting RGBA pixels ...
 
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_WL32 unsigned int_TMPL AV_RL24
 
int(* dxt5_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static const uint8_t offset[127][2]
 
static int rgtc1u_alpha_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a RGTC1 texture with unsigned components and overwrite the alpha component in...
 
static void dxt1_block_internal(uint8_t *dst, ptrdiff_t stride, const uint8_t *block, uint8_t alpha)
 
av_cold void ff_texturedsp_init(TextureDSPContext *c)
 
int(* rgtc1s_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static int rgtc1u_gray_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a RGTC1 texture with unsigned components to Gray 8. 
 
static int dxt5y_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT5 texture with classic YCoCg and store the resulting RGBA pixels in 'dst...
 
static av_always_inline void premult2straight(uint8_t *src)
Convert a premultiplied alpha pixel to a straight alpha pixel. 
 
static av_always_inline void extract_color(uint32_t colors[4], uint16_t color0, uint16_t color1, int dxtn, int alpha)
 
static int dxt5ys_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT5 texture with scaled YCoCg and store the resulting RGBA pixels in 'dst'...
 
static void dxt5_block_internal(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static const int16_t alpha[]
 
int(* dxn3dc_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static int rgtc2s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a RGRC2 texture with signed components and store the resulting RGBA pixels in...
 
Replacements for frequently missing libm functions. 
 
int(* rgtc2u_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
int(* dxt3_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static int dxt2_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT2 texture and store the resulting RGBA pixels in 'dst'. 
 
static int dxt5_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT5 texture and store the resulting RGBA pixels in 'dst'. 
 
GLint GLenum GLboolean GLsizei stride
 
common internal and external API header 
 
static void rgtc_block_internal(uint8_t *dst, ptrdiff_t stride, const uint8_t *block, const int *color_tab, int mono, int offset, int pix_size)
 
int(* rgtc1u_alpha_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
int(* rgtc2s_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
#define FFSWAP(type, a, b)
 
static int dxn3dc_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a 3Dc texture with unsigned components and store the resulting RGBA pixels in...
 
static int rgtc1s_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a RGRC1 texture with signed components and store the resulting RGBA pixels in...
 
static int dxt1a_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT1 with 1-bit alpha texture and store the resulting RGBA pixels in 'dst'...
 
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_RL32
 
int(* dxt5ys_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static void decompress_indices(uint8_t *dst, const uint8_t *src)
Decompress a BC 16x3 index block stored as h g f e d c b a p o n m l k j i. 
 
int(* dxt2_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
int(* rgtc1u_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
 
static int dxt1_block(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
Decompress one block of a DXT1 texture and store the resulting RGBA pixels in 'dst'.