#include <stdint.h>
#include <d3d9.h>
#include <dxva2api.h>
Go to the source code of this file.
Data Structures | |
struct | dxva_context |
This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel implementation. More... | |
Defines | |
#define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
Work around for DXVA2 and old UVD/UVD+ ATI video cards. |
#define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 |
Work around for DXVA2 and old UVD/UVD+ ATI video cards.
Definition at line 31 of file dxva2.h.
Referenced by fill_picture_parameters(), and fill_scaling_lists().